Monday, 07 October 2024
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These Are the Songs in Life is Strange

Added: 07.03.2015 14:00 | 15 views | 0 comments


studio Dontnod and publisher Square Enix, launched earlier this year. One of the elements that has enchanted players is the game's soundtrack, a beautifully curated list of soft tones and emotional ballads.

The track list for the series is below. Many of these tunes show up in Episode 1, Chrysalis, or will make an appearance in Episode 2, Out of Time. Many are from a Paris-based artist named Syd Matters, who composed much of the music you hear as you explore areas. The rest are licensed tracks, which are heard when Max puts on a CD or her headphones.

Happy listening!

"Crosses" by Jose Gonzalez

"Kids Will Be Skeletons" by Mogwai

"Got Well Soon" by Breton

"In My Mind (Feat. Brian Viglione)" by Amanda Palmer, Brian Vigilione

"Lua" by Bright Eyes

"Mountains" by Message to Bears

"Mt. Washington" by Local Natives

"Obstacles" by Syd Matters

"Piano Fire" by Sparklehorse

"Santa Monica Dream" by Angus and Julia Stone

"Something Good" by alt-J

"The sense of me" by Mud Flow

"To All of You" by Syd Matters

From: www.gamespot.com

Uncharted 4: A Thief's End - The Story Behind The Biggest Game of the Year

Added: 25.02.2015 4:10 | 15 views | 0 comments


GamesRadar writes: "Everything was Uncharted. Youll have seen the jokes, no doubt the ones that pointed out how many games at E3 2012 seemed to be based on an external interpretation of the Naughty Dog design document. That show brought a host of linear games built on tightly scripted spectacle, sacrificing player agency for the whims of a stubborn author. The complaint was aimed at other developers, at an industry in thrall to the cookie cutter, but it stung Naughty Dog by extension as well. Many of those games have since turned out to be nothing like Uncharted. At Decembers PlayStation Experience (PSX) event, filmed live in Vegas and streamed around the world, Naughty Dog suggested Uncharted 4 wasnt, in the E3 2012 pejorative sense of the term, very Uncharted either. Over the course of a day inside the Santa Monica studio, we are shown the proof of it. Within half an hour, game director Bruce Straley has summed it up perfectly. 'Theres no one golden path,' he tells us. 'Its...

From: n4g.com

Santa Monica Dev Threatens to Pull Ads Over Low The Order: 1886 Reviews

Added: 23.02.2015 18:10 | 11 views | 0 comments


CraveOnline: "It goes without saying that the teams responsible for developing The Order: 1886 (Ready at Dawn and SCE Santa Monica Studio) are unhappy with its critical performance. The game now sits at a 65 Metascore, a far cry from the expectations during development that itd be a blockbuster hit with its progressive presentation and unique setting. Frankly, some team members are outraged."

From: n4g.com

The Order: 1886 - GR Review

Added: 19.02.2015 19:54 | 18 views | 0 comments


All order and no chaos makes for a dull experience.

The first time I saw The Order: 1886, the PlayStation 4 exclusive by Ready at Dawn, I was stunned by the presentation. This was way back at a pre-E3 event in Santa Monica last year. The 19th-century Victorian England-era setting was super crisp. Every detail felt genuine; the heavy-looking clothes each member of the order wore looked realistically cumbersome. Though the game was set in an alternate steampunk-inspired world where thermite guns blasted iron wooden structures to pieces, it felt more real than most games.

From: www.gamerevolution.com


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